use super::funejson::Value; // Why this does not call f64::sin, cos or atan2: those come from the platform // maths library, which may differ in the last bit between Rust, JavaScript and // Python, and a value next to a rounding boundary can then round differently. // The trigonometry below uses only operations IEEE 754 requires to be // correctly rounded (+ - * / sqrt floor), in the same order as the other two // implementations, so the unrounded result is the same double everywhere. // Rust never contracts a * b + c into a fused multiply-add on its own. /// IUGG mean radius R1 = (2a + b) / 3 of the GRS 80 ellipsoid (Moritz, /// "Geodetic Reference System 1980", Journal of Geodesy 74 (2000) 128-133). const EARTH_RADIUS_METRES: f64 = 6371008.8; const PI: f64 = 3.141592653589793; const HALF_PI: f64 = PI / 2.0; const DEGREES: f64 = PI / 180.0; const S3: f64 = -1.0 / 6.0; const S5: f64 = 1.0 / 120.0; const S7: f64 = -1.0 / 5040.0; const S9: f64 = 1.0 / 362880.0; const S11: f64 = -1.0 / 39916800.0; const S13: f64 = 1.0 / 6227020800.0; const S15: f64 = -1.0 / 1307674368000.0; const S17: f64 = 1.0 / 355687428096000.0; const C2: f64 = -1.0 / 2.0; const C4: f64 = 1.0 / 24.0; const C6: f64 = -1.0 / 720.0; const C8: f64 = 1.0 / 40320.0; const C10: f64 = -1.0 / 3628800.0; const C12: f64 = 1.0 / 479001600.0; const C14: f64 = -1.0 / 87178291200.0; const C16: f64 = 1.0 / 20922789888000.0; const C18: f64 = -1.0 / 6402373705728000.0; const A3: f64 = -1.0 / 3.0; const A5: f64 = 1.0 / 5.0; const A7: f64 = -1.0 / 7.0; const A9: f64 = 1.0 / 9.0; const A11: f64 = -1.0 / 11.0; const A13: f64 = 1.0 / 13.0; const A15: f64 = -1.0 / 15.0; const A17: f64 = 1.0 / 17.0; const A19: f64 = -1.0 / 19.0; const A21: f64 = 1.0 / 21.0; fn sin_small(r: f64) -> f64 { let s = r * r; let mut p = S17; p = S15 + s * p; p = S13 + s * p; p = S11 + s * p; p = S9 + s * p; p = S7 + s * p; p = S5 + s * p; p = S3 + s * p; r + r * s * p } fn cos_small(r: f64) -> f64 { let s = r * r; let mut p = C18; p = C16 + s * p; p = C14 + s * p; p = C12 + s * p; p = C10 + s * p; p = C8 + s * p; p = C6 + s * p; p = C4 + s * p; p = C2 + s * p; 1.0 + s * p } fn sin_cos(x: f64) -> (f64, f64) { let k = (x / HALF_PI + 0.5).floor(); let r = x - k * HALF_PI; let sr = sin_small(r); let cr = cos_small(r); match (k as i64).rem_euclid(4) { 0 => (sr, cr), 1 => (cr, -sr), 2 => (-sr, -cr), _ => (-cr, sr), } } fn atan_unit(u: f64) -> f64 { let mut v = u; v = v / (1.0 + (1.0 + v * v).sqrt()); v = v / (1.0 + (1.0 + v * v).sqrt()); v = v / (1.0 + (1.0 + v * v).sqrt()); let s = v * v; let mut p = A21; p = A19 + s * p; p = A17 + s * p; p = A15 + s * p; p = A13 + s * p; p = A11 + s * p; p = A9 + s * p; p = A7 + s * p; p = A5 + s * p; p = A3 + s * p; 8.0 * (v + v * s * p) } fn atan2_positive(y: f64, x: f64) -> f64 { if x == 0.0 { return if y == 0.0 { 0.0 } else { HALF_PI }; } let t = y / x; if t > 1.0 { HALF_PI - atan_unit(x / y) } else { atan_unit(t) } } /// Half away from zero on the binary64 value; + 0.0 turns -0.0 into 0.0. fn round_to(x: f64, scale: f64) -> f64 { let y = x.abs() * scale; let mut r = y.floor(); if y - r >= 0.5 { r += 1.0; } let out = r / scale; (if x < 0.0 { -out } else { out }) + 0.0 } fn check_latitude(value: f64) { if !value.is_finite() { panic!("latitude must be a finite number of degrees"); } if value < -90.0 || value > 90.0 { panic!("latitude must be between -90 and 90 degrees"); } } fn check_longitude(value: f64) { if !value.is_finite() { panic!("longitude must be a finite number of degrees"); } if value < -180.0 || value > 180.0 { panic!("longitude must be between -180 and 180 degrees"); } } /// Great-circle distance in metres (haversine, IUGG mean radius), to the millimetre. /// /// # Panics /// Panics if a coordinate is not finite or out of range. pub fn distance(from_lat: f64, from_lng: f64, to_lat: f64, to_lng: f64) -> f64 { check_latitude(from_lat); check_longitude(from_lng); check_latitude(to_lat); check_longitude(to_lng); let phi1 = from_lat * DEGREES; let phi2 = to_lat * DEGREES; // A longitude difference of 359 degrees is a 1 degree step across the // antimeridian; sin^2 of the half-angle is the same either way. let sin_half_lat = sin_cos(((to_lat - from_lat) * DEGREES) / 2.0).0; let sin_half_lng = sin_cos(((to_lng - from_lng) * DEGREES) / 2.0).0; let cos1 = sin_cos(phi1).1; let cos2 = sin_cos(phi2).1; let mut a = sin_half_lat * sin_half_lat + cos1 * cos2 * sin_half_lng * sin_half_lng; if a < 0.0 { a = 0.0; } if a > 1.0 { a = 1.0; } // atan2 rather than asin(sqrt(a)): stays accurate for antipodal points too. let c = 2.0 * atan2_positive(a.sqrt(), (1.0 - a).sqrt()); round_to(EARTH_RADIUS_METRES * c, 1000.0) } pub fn fune_vector(args: &[Value]) -> Value { // Refuse what the typed signature cannot hold, with the wording TypeScript // and Python use, rather than let the conversion below quietly change it. if !matches!(args[0], Value::Int(_) | Value::Float(_)) { panic!("latitude must be a finite number of degrees"); } if !matches!(args[1], Value::Int(_) | Value::Float(_)) { panic!("longitude must be a finite number of degrees"); } if !matches!(args[2], Value::Int(_) | Value::Float(_)) { panic!("latitude must be a finite number of degrees"); } if !matches!(args[3], Value::Int(_) | Value::Float(_)) { panic!("longitude must be a finite number of degrees"); } Value::Float(distance( args[0].as_f64(), args[1].as_f64(), args[2].as_f64(), args[3].as_f64(), )) }