// Derived from fdlibm e_rem_pio2.c. // Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. // Developed at SunSoft, a Sun Microsystems, Inc. business. // Permission to use, copy, modify, and distribute this // software is freely granted, provided that this notice // is preserved. use super::funejson::Value; // pi/2 in two parts (fdlibm): PIO2_1 has 33 significant bits, so k * PIO2_1 is // exact for every k up to 2^20, which covers the permitted range. const PIO2_1: f64 = 1.57079632673412561417e+00; const PIO2_1T: f64 = 6.07710050650619224932e-11; const INV_PIO2: f64 = 6.36619772367581382433e-01; const LIMIT: f64 = 1000000.0; fn sin_small(r: f64) -> f64 { let s = r * r; let mut p = 1.0 / 355687428096000.0; p = -1.0 / 1307674368000.0 + s * p; p = 1.0 / 6227020800.0 + s * p; p = -1.0 / 39916800.0 + s * p; p = 1.0 / 362880.0 + s * p; p = -1.0 / 5040.0 + s * p; p = 1.0 / 120.0 + s * p; p = -1.0 / 6.0 + s * p; r + r * s * p } fn cos_small(r: f64) -> f64 { let s = r * r; let mut p = -1.0 / 6402373705728000.0; p = 1.0 / 20922789888000.0 + s * p; p = -1.0 / 87178291200.0 + s * p; p = 1.0 / 479001600.0 + s * p; p = -1.0 / 3628800.0 + s * p; p = 1.0 / 40320.0 + s * p; p = -1.0 / 720.0 + s * p; p = 1.0 / 24.0 + s * p; p = -1.0 / 2.0 + s * p; 1.0 + s * p } /// Sine and cosine using only +, -, * and /, in the same order as the /// TypeScript and Python versions, so all three return the same doubles. /// `f64::sin_cos` calls the platform's maths library, whose last bit may differ. /// /// # Panics /// Panics unless `radians` is finite and within -1,000,000..=1,000,000. pub fn sin_cos(radians: f64) -> SinCos { if !radians.is_finite() || radians < -LIMIT || radians > LIMIT { panic!("radians must be a finite number between -1000000 and 1000000, received {}", radians); } let kf = (radians * INV_PIO2 + 0.5).floor(); let r = radians - kf * PIO2_1 - kf * PIO2_1T; let s = sin_small(r); let c = cos_small(r); let quadrant = ((kf as i64 % 4) + 4) % 4; match quadrant { 0 => SinCos { sin: s + 0.0, cos: c + 0.0 }, 1 => SinCos { sin: c + 0.0, cos: -s + 0.0 }, 2 => SinCos { sin: -s + 0.0, cos: -c + 0.0 }, _ => SinCos { sin: -c + 0.0, cos: s + 0.0 }, } } pub fn sin_cos_to_value(v: &SinCos) -> Value { Value::obj(vec![("sin", Value::Float(v.sin)), ("cos", Value::Float(v.cos))]) } pub fn fune_vector(args: &[Value]) -> Value { sin_cos_to_value(&sin_cos(args[0].as_f64())) }